package info.u250.c2d.tests.animations;

import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import info.u250.c2d.engine.Engine;
import info.u250.c2d.engine.EngineDrive;
import info.u250.c2d.engine.Scene;
import info.u250.c2d.engine.resources.AliasResourceManager;
import info.u250.c2d.graphic.AdvanceSpriteImage;
import info.u250.c2d.graphic.AnimationSprite;
import info.u250.c2d.graphic.C2dStage;


public class ActionRotate extends Engine {
    @Override
    protected EngineDrive onSetupEngineDrive() {
        return new EngineX();
    }

    @Override
    public void dispose() {
        super.dispose();
    }

    private class EngineX implements EngineDrive {
        @Override
        public void onResourcesRegister(AliasResourceManager<String> reg) {
            reg.textureAtlas("Anim", "data/animationsprite/turkey.atlas");
        }

        @Override
        public void dispose() {
        }

        @Override
        public EngineOptions onSetupEngine() {
            final EngineOptions opt = new EngineOptions(new String[]{
                    "data/animationsprite/"
            }, 800, 480);
            return opt;
        }

        @Override
        public void onLoadedResourcesCompleted() {
            Engine.setMainScene(new MainScene());
        }
    }

    private static class MainScene extends C2dStage implements Scene {
        final AdvanceSpriteImage actor1, actor2;

        public MainScene() {
            actor1 = new AdvanceSpriteImage(new AnimationSprite(0.05f, Engine.resource("Anim", TextureAtlas.class), "fly"));
            actor1.setPosition(200, 200);
            actor1.addAction(Actions.forever(
                    Actions.sequence(
                            Actions.rotateTo(360, 2),
                            Actions.rotateTo(0, 1f),
                            Actions.rotateTo(-360, 1f),
                            Actions.rotateTo(0, 1f)
                    )
            ));
            this.addActor(actor1);

            actor2 = new AdvanceSpriteImage(new AnimationSprite(0.05f, Engine.resource("Anim", TextureAtlas.class), "fly"));
            actor2.setPosition(400, 100);
            actor2.setOrigin(actor2.getWidth() / 2, actor2.getHeight() / 2);
            actor2.addAction(Actions.forever(
                    Actions.sequence(
                            Actions.rotateTo(360, 1),
                            Actions.rotateTo(0, 0.5f),
                            Actions.rotateTo(-360, 1f),
                            Actions.rotateTo(0, 1f),
                            Actions.rotateTo(360 * 5, 5f),
                            Actions.rotateTo(0, 2f)
                    )
            ));
            this.addActor(actor2);

        }

        @Override
        public void render(float delta) {
            this.act(delta);
            this.draw();
        }

        @Override
        public InputProcessor getInputProcessor() {
            return null;
        }

        @Override
        public void update(float delta) {
        }

        @Override
        public void hide() {
        }

        @Override
        public void show() {
        }
    }
}
